--------------------------------------------------------------------
                 (: -= BASS_FX v2.0 "beta 2" =- :)
                     -=======================-
   Copyright (c) 2002, 2003, 2004 JOBnik! [Arthur Aminov, ISRAEL]
                       All rights reserved!
--------------------------------------------------------------------


Files that you should have found in the BASS_FX "package"
=========================================================

BASS_FX.TXT     This file
BASS_FX.DLL      The BASS_FX module
FILE_ID.DIZ      BBS description file

C\               C/C++ APIs and samples
  BASS_FX.H        BASS_FX C/C++ header file
  BASS_FX.LIB      BASS_FX import library

  bpm.c            BPM example source-code
  bpm.exe          BPM example
  bpm.h            BPM example resource header file
  bpm.rc           BPM example resource file

  dsp.c            DSP example source-code
  dsp.exe          DSP example
  dsp.h            DSP example resource header file
  dsp.rc           DSP example resource file

  multi_fx.c       Multi-Instance example source-code
  multi_fx.exe     Multi-Instance example
  multi_fx.rc      Multi-Instance example resource file

  reverse.c        Reverse example source-code
  reverse.exe      Reverse example
  reverse.h        Reverse example resource header file
  reverse.rc       Reverse example resource file

  sync.c           Sync example source-code
  sync.exe         Sync example
  sync.h           Sync example resource header file
  sync.rc          Sync example resource file

  tempo.c          Tempo example source-code
  tempo.exe        Tempo example
  tempo.h          Tempo example resource header file
  tempo.rc         Tempo example resource file

Delphi\		 Delphi APIs and samples
  BASS_FX.PAS      Delphi BASS_FX APIs Unit

  BPM\		   BPM detection
    bpm.dfm          Main form
    bpm.pas          Main unit
    prjBPM.dof       Project option file
    prjBPM.dpr       Project file

  DSP\             DSP FX
    dsp.dfm          Main form
    dsp.pas          Main unit
    prjDSP.dof       Project option file
    prjDSP.dpr       Project file

  Reverse\         Reverse Playback + Tempo + DX8 FX
    prjRev.dof       Project option file
    prjRev.dpr       Project file
    Reverse.dfm      Main form
    Reverse.pas      Main unit

  Sync\            Sync & Tempo
    prjSync.dof      Project option file
    prjSync.dpr      Project file
    sync.dfm         Main form
    sync.pas         Main unit

  Tempo\           Tempo / Rate / Pitch + DSP FX
    prjTempo.dof     Project option file
    prjTempo.dpr     Project file
    tempo.dfm        Main form
    tempo.pas        Main unit

VB\              Visual Basic APIs and samples
  BASS_FX.BAS      VB BASS_FX APIs Module

  BPM\             BPM detection
    frmBPM.frm       BPM main Form source code
    modBPM.bas       BPM module with some functions
    frmBPM.frx       Graphix file, holds any pix in a Form
    prjBPM.vbp       Project file

  DSP\             DSP FX
    frmDSP.frm       DSP FX main Form source code
    frmDSP.frx       Graphix file, holds any pix in a Form
    prjDSP.vbp       Project file

  Reverse\         Reverse Playback + Tempo + DX8 FX
    frmREVERSE.frm   Reverse playback main Form source code
    frmREVERSE.frx   Graphix file, holds any pix in a Form
    prjREVERSE.vbp   Project file

  Sync\            Sync & Tempo
    frmSync.frm      Sync main Form source code
    modSync.bas      Sync module with some functions
    frmSync.frx      Graphix file, holds any pix in a Form
    prjSync.vbp      Project file

  Tempo\           Tempo/Rate/Pitch + DSP FX
    frmTempo.frm     Tempo main Form source code
    frmTempo.frx     Graphix file, holds any pix in a Form
    prjTepmo.vbp     Project file


NOTE: The BASS_FX ZIP should be decompressed with the directory stucture
      maintained.

NOTE: To run the sample EXEs, first you'll have to copy BASS_FX.DLL into
      the same directory as the EXEs. You'll also need BASS.DLL which can
      be download from the BASS website.


What's the point?
=================
BASS_FX is an extension to the BASS audio library, providing a complete
set of DSP functions to start programming your own DJ software ;)
Programmed to enable the simple and even the advanced programmers/users to 
have in their programs some sound effects without knowing any DSP at all =)


Requirements
============
BASS version 2.1!


Using BASS_FX
=============
To use BASS_FX with Borland C++ Builder, you'll first have to create a
Borland C++ Builder import library for it. This is done by using the
IMPLIB tool that comes with Borland C++ Builder. Simply execute this:

	IMPLIB BASS_FXBCB.LIB BASS_FX.DLL

... and then use BASS_FXBCB.LIB in your projects to import BASS_FX.


Latest Version
==============
The latest versions of BASS_FX & BASS can be found at these websites:

        http://www.un4seen.com		(the home of BASS)
	http://www.jobnik.tk		(not always online)


Copyright, Disclaimer, and all that other jazz
==============================================
The BASS_FX library is free, so if anyone tries to charge you
for it, kick 'em where it hurts.

This software is provided "as is", without warranty of ANY KIND,
either expressed or implied, including but not limited to the
implied warranties of merchantability and/or fitness for a
particular purpose. The author shall NOT be held liable for
ANY damage to you, your computer, or to anyone or anything else,
that may result from its use, or misuse. Basically, you use it
at YOUR OWN RISK.

Usage of BASS_FX indicates that you agree to the above conditions.

You may freely distribute the BASS_FX package as long as NO FEE is
charged and all the files remain INTACT AND UNMODIFIED.

All trademarks and other registered names contained in the BASS_FX
package are the property of their respective owners.


History
=======
These are the major (and not so major) changes at each version
stage. There are ofcourse bug fixes and other little improvements
made along the way too! To make upgrading simpler, all functions
affected by a change to the BASS_FX interface are listed.


2.0 "beta 2" - 28/11/2004
-------------------------
* New in BASS_FX:
  * Updated to BASS 2.1, just before releasing the official BASS_FX 2.1 :)
  * Oops... again BASS_FX is a bit smaller ;)


2.0 "beta 2" - 19/10/2004
-------------------------
* DSP:
  + Updated with 32-bit floating-point support:
    . Auto Wah
    . Dynamic Amplification:
      * Fixed bug that would cause a sound mute if there're 
        ~20 or more seconds of silence.
        All parameters changed from "Integer/Long" to "Float/Single"
        and their names now starts with "f: Float/Single".

    + Not updated, yet [only 16-bit support]:
      . Flanger 2.0!

  * Fixed bug of "Echo" & "Reverb" effects that would cause a noise
    clicks and a sound mute.

  * Fixed bug of "Peaking EQ" that would cause a crash with Mono files.
    (this bug wasn't in "alpha" as it's just a mistake in "beta 1")

* Reverse:
  * Updated with 32-bit floating-point support.

* Tempo:
  * Fixed bug that would cause a crash if BASS_FX_Free
    would be called twice.

* WARN!NG NOTE:
   Not updated effects (DSP/Tempo) must not be used with 32-bit.
   It will crash your program and could make a very annoying noise!!!
   Sometimes could even crash your system until RESET!


2.0 "beta 1" - 07/09/2004
-------------------------
* Really sorry for a long delay with updates!!!

* New in BASS_FX:
  * Now supports Windows 98/98SE without "msvcp60.dll" ~392KB
  * Some DSP effects updated with 32-bit floating-point support.
    The updated effects could be used with 16-bit & 32-bit.

* DSP:
  + Updated with 32-bit floating-point support:
    . Swap Channels
    . Rotate
    . Echo
    . Flanger
    . Volume Amplifier
    . Peaking EQ
    . Reverb
    . Low Pass Filter
    . Volume Cutter
    . Stereo 2 Mono
    . Echo 2.0!
    . Phaser
    . Echo 2.1!

    + Not updated, yet [only 16-bit support]:
      . Flanger 2.0!
      . Dynamic Amplification:
      . Auto Wah

  * All parameters that began with "d: Double" changed to
    "f: Float/Single", as it was forgotten with last update.

* BPM:
  * Updated with 32-bit floating-point support.

* WARN!NG NOTE:
   Not updated effects (DSP/Tempo/Reverse) must not be used with 32-bit.
   It will crash your program and could make a very annoying noise!!!
   Sometimes could even crash your system until RESET!

* New in Examples:
  * Added: "Sync & Tempo"

* Removed:
  * BASS_FX_ERROR_BASS20 error code, BASS_FX will show an error message
    if BASS.DLL version is below 2.0 and won't load.


2.0 "alpha" - 4/12/2003
-----------------------
* New in BASS_FX:
  * Updated to BASS 2.0!
  * Version jumpted from '1.2 "beta"' to '2.0 "alpha"',
     means only BASS v2.x is supported!

* DSP:
  * Added *priority* param to BASS_FX_DSP_Set(..) func
  * All *Double* types changed to *Float/Single*

* New in Examples:
  * Added "Multi_FX" C/C++ only.

* VERSION 2.0 (not "alpha") will support:
  * 32-bit floating-point including in: DSP, Tempo, BPM & Reverse.
  * Multi Channel in some DSPs.
  * Planning to release till the end of this month/year :)


1.2 "beta" - 30/06/2003
-----------------------
* New in BASS_FX:
  * Not compatible with any previous BASS_FX versions,
     you'll have to make changes & recompile your
     application to use with this version!

  + Tempo, Pitch Scaling & Samplerate changers (3 at once ;))
    + Functions:
      * BASS_FX_TempoCreate
      * BASS_FX_TempoSet
      * BASS_FX_TempoGet
      * BASS_FX_TempoGetApproxSeconds
      * BASS_FX_TempoGetApproxPercents
      * BASS_FX_TempoGetResampledHandle
      * BASS_FX_TempoStopAndFlush
      * BASS_FX_TempoFree

  + Two BPM Detection options:
    + Option 1 - Get BPM from a Decoding channel:
      + Function
        * BASS_FX_BPM_DecodeGet

    + Option 2 - Get BPM by period of time of any handle - in Real-Time:
      + Functions
        * BASS_FX_BPM_CallbackSet
        * BASS_FX_BPM_CallbackReset

    + Functions to use with both options:
        * BASS_FX_BPM_X2
        * BASS_FX_BPM_Frequency2BPM
        * BASS_FX_BPM_2Frequency
        * BASS_FX_BPM_Percents2BPM
        * BASS_FX_BPM_2Percents
	* BASS_FX_BPM_Free

* New in DSP:
  * All DSP effects names has been changed.
  * The index of 1st DSP effect starts from 0 and
    not from 1 as it was before.

  + -= DSP FXs =- added:
      * Dynamic Amplification
      * Stereo 2 Mono
      * Auto Wah
      * Echo v2.0!
      * Phaser
      * Echo v2.1!

  + Equalizer:
    * Added *Q* parameter.
    * Fixed some bugs :)
  + Flanger v2.0!
    * fixed bug (crashed with Mono files)

* New in Functions:
  + Added:
    * BASS_FX_ErrorGetCode
  * Always check for any Function changes.

* Removed all PITCH functions:
  * BASS_FX_PitchCreate
  * BASS_FX_PitchSet
  * BASS_FX_PitchGet
  * BASS_FX_PitchGetResampledHandle
  * BASS_FX_PitchStopAndFlush
  * BASS_FX_PitchFree

* New in Examples:
  * Added: C/C++, Delphi & VB


1.1 - 02/10/2002
----------------
* New in BASS_FX:
  * Now supports - 16/8-Bit Stereo/Mono.
  * Support for Multiple BASS instances.
  * A lot of BUGs fixed =)

* New in DSP:
  + -= DSP FXs =- added:
      * Low Pass Filter
      * Cutter
      * Flanger v2.0!

  + Equalizer: 
    * Algorithm optimized to BiQuad.
    * Added a new parameter *eqBandwidth*

* New in Reverse:
  * Now you can add DX8 effects + change Pitch
    with BASS_FX_Pitch... (check the *Reverse* example).

* New in functions:
  + Added:
    * BASS_FX_DSP_Reset
    * BASS_FX_Free
  * Always check for any Function changes.

* Added:
  * Delphi APIs + Pitch Example.
  * C/C++ Examples + corrected BASS_FX.LIB file ;)

* Switched from MFC to Win32 DLL [MFC42.DLL ~1MB doesn't required]


1.0 - 14/06/2002
----------------
* First release


Credits
=======
* Thanks a lot to - Ian Luck @ www.un4seen.com - for: 
    + BASS.DLL - The greatest audio library!
    + DSP & Reverse source codes.
    + Helping me so much with C/C++ and much more! :)
  Ian you're the best programmer in the whole world! ;D


Credits - API/Sample Contributors
=================================
Delphi - Roger Johansson, Alex Graham (bigjim), DJ-Chris


Bug reports, Suggestions, Comments, Enquiries, etc...
=====================================================
If you have any of the aforementioned please check the BASS forum (at
the website)... If you can't find an answer there, you can email:

        bass_fx@jobnik.tk

System
======
---------------------------------------------
 BASS_FX.DLL was developed and tested using:
---------------------------------------------
System       : Intel Pentium 4 Prescott 3.0E GHz 1MB, 512MB DDR
               Intel Celeron 1.7 GHz, 256MB DDR
               Intel Celeron 600EB MHz, 96MB SDRAM

OS           : Microsoft Windows XP PRO SP1 & SP2/ME/98

Sound Card   : RealTek 7.1 (onboard), Creative Audigy 5.1 & ViBRA 128

Compiler     : Microsoft Visual C++ v6.0 SP5
DirectX      : 9.0c & 6.1
BASS.DLL     : 2.1
Sound System : Speakers : JBL - 2x380w & 4x120w
	       Receiver : JVC 5x100w
	       JVC Stereo + 20w Speakers


More Credits ;)
===============
* BiQuad Peaking Equalizer Algorithm Copyright (c) Tom St Denis
  + The main source is based on - Manu Webber - source code.
* Flanger 2.0! & Cutter Copyright (c) 2001 Atomix Productions @ www.atomixmp3.com [under GPL license]
* Tempo/Pitch/Rate [SoundTouch v1.1] Copyright (c) 2002-2003 Olli Parviainen [under GPL license]
* BPM [SoundTouch v1.2.1] Copyright (c) 2002-2003 Olli Parviainen [under LGPL license]
* Auto Wah, Echo v2.0/1! & Phaser Copyright (c) 2001 Aleksey Smoli
* BASS_FX.DLL and C/C++ precompiled examples are compressed with UPX @ upx.sourceforge.net

-----------------------------------------------------------------------------------
* BASS_FX.TXT & File_ID.Diz are better viewed in DOS mode OR with - Courier - font.
-----------------------------------------------------------------------------------